Space GT Frequently Asked Questions

 

1.    Q: How do I steer the ship?

 

A: Tilting the top of the device away from you makes the nose of the ship point down.  This makes the ship dive.  Tilting the top of the device toward you makes the nose of the ship point up.  This makes the ship climb.  Rotating the device clockwise, so that the left side of the device is higher than the right, makes the ship turn to the right.  Rotating the device counterclockwise, so that the right side of the device is higher than the left, makes the ship turn to the left.

 

2.    Q: Why does my ship go off course so much?

 

A: The direction that the ship is flying (turning, climbing, diving) is based on how the device is tilted.  To see where the ship is tilted relative to neutral, look at the crosshairs and dot between the ship and the pause button.  The calibration screens can be used to change how the ship handles.

 

3.    Q: I am rotating my device, but the ship is not turning?  What is the problem?

 

A: To turn the ship, rotate the device in the same way that you would rotate the steering wheel of your car.  The direction that the ship will turn is the same direction that your car would turn.  The diagrams below illustrate the point:

 

 

 

 

4.    Q: What does the crosshairs and dot between the ship and the pause button show me?

 

A: The crosshairs and dot show the direction the ship is pointed relative to neutral at the current time.  If the dot is in the middle, the ship will fly straight.  If the dot is not in the middle, the ship will turn, climb, or dive in the direction where the dot is.

 

5.    Q: What is the neutral position?

 

A: When the device is held in the neutral position, the ship flies straight in the direction it is currently pointed.  Choose a neutral position where you can hold the device comfortably and tilt it in any direction. 

 

6.    Q: What are the possible positions I can set for the neutral position?

 

A: The neutral position can only be set in the range from where the device is flat (like it would be if you set it on a table) to where the device is vertical (like it would be if it were a picture hanging on a wall).

 

7.    Q: My ship doesnÕt handle the way I want it to - how can I fix this?

 

A: The calibration screens can be reached by pressing the calibration button on the main screen.  The first calibration screen sets where the neutral position is, and the second calibration screen sets the sensitivity of the ship to changes in the tilt of the device.

 

8.    Q: The ship reacts too much (or too little) when I tilt the device.  How can I fix this?

 

A: The second calibration screen allows the player to set values for both horizontal and vertical sensitivity of the ship controls.  These values range from one to ten, with one being the least sensitive and ten being the most sensitive.

 

9.    Q: When I go off the track, I see striped light blue arrows.  What do these arrows mean?

 

A: The arrows point the way back to the track, in case you canÕt see any track markers.

 

10. Q: Why canÕt I steer the ship when IÕm inside the big tube by the start/finish line?

 

A: The ship Is guided automatically when itÕs inside the start ring by design.  A super boost is added to the velocity as well.

 

11. Q: Sometimes, when I go a certain distance off the track, my ship suddenly ends up back on the track.  Why is this?

 

A: We wanted Space GT to exist mostly in a wide-open environment.  But we also wanted players to get back on the track easily if they wandered too far away from it.  This was the approach that best accomplished those two goals.

 

12. Q: I donÕt want the game to play sounds.  What can I do about this?

 

A: The gameÕs sounds can be disabled on the options screen.

 

13. Q: How do I select a different ship to fly?

 

A: There are three different ships that can be selected on the options screen.

 

Have a question that isnÕt answered here?  Email us.